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  1. 3D Game Prog (S2)
  2. 1️⃣ Rigidbody Physics
  3. 03: Rude Gold Bug (Part 1)

03: Rude Gold Bug (Part 1)

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Cierre: miércoles, 4 de febrero de 2026, 00:00

Target Icon Learning Target

  • Brainstorm and sketch a design for a Unity Scene


Pencil Icon Instructions

Step 1: 

You'll want to plan your Rube Goldberg Machine before you start building it in Unity. Otherwise, things could get messy quickly and you'll end up redoing a lot of work. 

Watch the 75 ideas video to help you brainstorm what you'd like to do.

75 Rube Goldberg Ideas & Inventions

Some examples of things you could include in your machine are:

    • Floors, Pathways, Ramps
    • Walls, Gates
    • Balls, Dominos, Blocks
    • Wheels, Spinners
    • Teeter Totters, Tippers
    • Springs, Launchers
    • Moving Platforms, Elevators
    • Etc

To earn a full score in future assignments, you will want to include at least 8 things that use these:

    • Motors
    • Hinges
    • Springs

And, you'll want to have ways to incorporate these:

    • Hard materials
    • Bouncy materials
    • Slippery materials

Step 2: 

Grab two sheets of blank or graph paper and a pencil. Avoid pen since you'll likely need to erase. This does not need to be artistic. This is a building plan.

First Sheet:

    1. Layout a basic path of movement through your machine as you would see it from either the top or side. 
    2. Add rough sketches to your path showing the basic features of your Unity scene.
    3. Sketch, label or describe the things needed in each of the key areas of your path. 

Second Sheet:

    1. Sketch your ball's movement path from a different point of view (e.g. draw the side if you already drew the top). 
    2. Clarify anything that wasn't clear from the other vantage point.

Step 3: 

Once another person can recognize what you are trying to do, then you are ready submit your plan for approval.

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04: Rude Gold Bug (Part 2) ►
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