Перейти к основному содержанию
Mr. Helland
  • В начало
  • Календарь
  • Дополнительно
Русский
Deutsch English Español Français Tiếng Việt Русский العربية 简体中文
Вы используете гостевой доступ
Вход
Mr. Helland
В начало Календарь
Развернуть всё Свернуть всё
  1. 3D Game Prog (S2)
  2. 1️⃣ Rigidbody Physics
  3. 04: Rude Gold Bug (Part 2)

04: Rude Gold Bug (Part 2)

Требуемые условия завершения
Дать ответ на задание
Срок сдачи: вторник, 10 февраля 2026, 00:00

Target Icon Learning Target

  • Design a scene from a sketch
  • Add and configure Rigidbody components


Backpack Icon Resources

Feel free to use these as you wish:

    • Pipe.blend
    • Half-Pipe.blend
    • Rude Gold Bug (Diffuse)
    • Rude Gold Bug (Normal)

Rude Gold Bug


Pencil Icon Instructions

Step 1: 

Create a new Unity Game called Rude Gold Bug. Be sure to organize your Assets folder with subfolders.

Step 2: 

Add fixed objects to your scene:

    • Floors, platforms, ramps
    • Walls, barriers

Avoid using planes or extremely thin objects. The physics engines don't do very well unless an object has thickness.

Step 3: 

Add a sphere to your scene. This will be your "Rude Gold Bug". Then, add these things to it:

    • Materials and Textures (you can use those provided or others)
    • Rigidbody Component

Test the scene to see what happens.

Step 4: 

Configure these settings for your bug:

    • Mass: Choose an appropriate mass in kilograms
    • Interpolation: 
      • None 
      • ✔ Interpolate (smooths out the motion's appearance by using the prior frame)
      • Extrapolate (smooths out the motion's appearance by predicting the next frame)
    • Collision Detection:
      • Discrete (use with fixed objects)
      • Continuous (use if your ball will only hit fixed objects)
      • ✔ Continuous Dynamic (the ball is moving and may hit objects that are also moving)
      • Continuous Speculative (used for fast moving objects where collisions need to be accurate)

Things to Consider:

  • Each unit in a Unity scene is 1 meter. How much mass should an object have based on its size?
  • The more realistic the mass, the more realistic the physical interactions will be.

Step 4: 

Add enough to your scene that the ball will do each of these things at least once when you play the game:

    • Roll on a surface
    • Fall through the air
    • Hit a floor, ramp or platform
    • Hit a wall or other obstacle

◄ 03: Rude Gold Bug (Part 1)
05: Rude Gold Bug (Part 3) ►
Вы используете гостевой доступ (Вход)
Скачать мобильное приложение
На платформе Moodle