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Mr. Helland
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Mr. Helland
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توسيع الكل طي الكل
  1. 3D Design
  2. 2️⃣ Modeling with Meshes
  3. 12: Abstract Art

12: Abstract Art

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القيام بالتسليم
تستحق: الثلاثاء، 3 مارس 2026، 11:59 PM

Target Icon Learning Target

  • Assign different materials to different faces of a shape
  • Use the subdivide, rip and knife tools
  • Add new faces to a mesh

 


Blender Reference

Common keystrokes for edit mode:

TAB Toggle edit mode
1 Vertex mode
2 Edge mode
3 Face mode
E Extrude
I Inset
CTRL+B Bevel
CTRL+R Loop Cut and Slide
F New edge or face
V Rip
K Knife
 

Common keystrokes for selection:

A Select all
B Box select
C Circle select
ALT+A Select none
 

 

https://www.youtube.com/watch?v=lNM8YNu9pNg
 


Pencil Icon Instructions

Tip: Review the grading criteria below before beginning

Step 1: 

Open a new Blender project and save it with a useful name (such as "Abstract Art").

By saving immediately, Blender will auto-save your project every 2 minutes so that you can recover it if your computer crashes. However, you should still save whenever you do a major step (CTRL+S) to avoid losing work.

Step 2:

For this assignment you will create an abstract geometric sculpture. Your sculpture should represent a real world object, but it should only use flat faces and geometric patterns to achieve this result.

Here are some examples:

Basic Intermediate Advanced

Choose ONE of these as the starting point for your geometric sculpture:

  • Cube
  • Cone
  • UV Sphere
  • Icosphere
  • Cylinder
  • Cone
  • Torus

Important: Your starting shape should have fewer than 20 total faces. 

You can change the number of faces on a sphere, cone, cylinder or torus when you add it.

   

Note: The Add Mesh settings will disappear as soon as you do anything else to your scene. Change them immediately!

 

Step 3: 

Use the TAB key to enter Edit Mode.

Use these edit mode tools when creating your sculpture:

  • Knife
  • New Edge/Face
  • Rip
  • Subdivide

You may also use these tools, but avoid using these as much as possible:

  • Extrude
  • Inset
  • Bevel
  • Loop Cut & Slide

Remember, you're sculpture should be a geometric representation of something real, but it should be abstract (gives the impression of something, but is not an exact representation).

 

Step 4:

Your final sculpture should be a single object. However, it will also be multicolored. To achieve this, you need to add multiple material slots in the Material Properties tab.

 

Click the  to the right of the materials list to add empty slots for new materials. Then, click New to create a new material for each slot.

   

Assign materials to faces of your sculpture from within Edit Mode. Select a face, select a material slot and then click Assign.

 

 

Step 5:

Save your Blender project using CTRL+S or the menu: File-->Save

Always save before going to the next step. Though it doesn't happen often, the next step can potentially cause Blender or your system to crash.

 

Step 6:

When you are happy with the result, follow these steps:

  1. Press NUM0 to enter Camera view (unless you're already there)
  2. Press F12 to render the scene to an image
  3. Save the image by pressing ALT+S to save the render
    You can also use the menu: Image-->Save  

 


Grading Grading

Your submission... Your grade...

Extended

  • Meet requirements for an A
  • Use multiple materials on the same mesh
  • Add supporting objects that result in a meaningful scene
A+

Exceptional

  • Core mesh began with fewer than 20 faces
  • The mesh is abstract, but easily recognizable
  • Meshes in your scene were modified using all 4 of these tools:
    • Subdivide
    • New Edge/Face
    • Rip
    • Knife
  • At least 4 different colors are used on individual faces
  • Lighting is well positioned with suitable brightness
  • Multiple lights are used
  • A camera is included and well positioned
  • Two renders from different angles are submitted
A

Good

  • Core mesh began with fewer than 20 faces
  • The mesh is abstract, but recognizable
  • Meshes in your scene were modified using 3 of these tools:
    • Subdivide
    • New Edge/Face
    • Rip
    • Knife
  • At least 3 different colors are used on individual faces
  • Lighting is well positioned with suitable brightness
  • A camera is included and well positioned
  • Two renders from different angles are submitted
B

Reasonable

  • Core mesh began with fewer than 20 faces
  • The mesh is abstract and somewhat recognizable
  • Meshes in your scene were modified using 2 of these tools:
    • Subdivide
    • New Edge/Face
    • Rip
    • Knife
  • At least 2 different colors are used on individual faces
  • Lighting is sufficiently bright
  • A camera is included and scene is visible through it
  • Two renders from different angles are submitted
C

Needs Improvement

  • The mesh is abstract, but may be difficult to recognize
  • Meshes in your scene were modified using 2 of these tools:
    • Subdivide
    • New Edge/Face
    • Rip
    • Knife
  • Lighting is present
  • A camera is included and most of the scene is visible through it
  • A render is submitted
D

Insufficient

  • Incomplete or lacking effort
  • Many requirements are missing
F
Scores may be rounded to the nearest whole number.

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