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Mr. Helland
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  1. Game Prog
  2. 3️⃣ Platform Games
  3. 18: Platform Playhouse (Part 03)

18: Platform Playhouse (Part 03)

Abschlussbedingungen
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Fällig: Freitag, 17. April 2026, 23:59

Target Icon Learning Target

  • Add enemies to a game
  • Use invisible objects to alter the behavior of enemies
  • Allow the enemies and player to interact


Backpack Icon Resources

You can use these basic sprites if you want or need to focus your time on the more challenging aspects of making a game.
If you tend to finish your assignments early, I recommend finding assets that are more to your desired theme.
 Enemy  Misc 

 


Pencil Icon Instructions

Step 1: 

Open your game from the prior assignment. Use "Save As..." to save it with a new name (e.g. "Platform Playhouse 3").

This will serve as a backup and allow you to return to a working copy of your game if something goes wrong.

 

Step 2: 

Add an enemy to your game. Also, add two invisible marker objects for left and right movement. Make your enemy move back and forth between the marker objects.

Tutorial: Add Enemies to the Game

Save your game now!

 

 

Step 3: 

Add events so that the player and enemy interact with each other. The enemy will kill the player when they collide except when the player is jumping onto the enemy.

Tutorial: Make Enemies and Players Affect Each Other

Save your game now!

 

 

Step 5:

Show the teacher your completed work and receive a verification code to enter in Canvas during class.

 


Grading Grading

Your submission... Your grade...

Extended

  • All requirements for an A are met
  • Challenges are completed with good effort
  • Challenges show extended learning beyond the assignment
A+

Exceptional

  • Exceptional effort 
  • Two different custom enemies are chosen or created
  • The animations and sounds are appropriately chosen
  • There are many enemies in the scene
  • Walking into enemies will make a sound and reset the level
  • Jumping on enemies will destroy the enemy, make a sound and bounce the player into the air
A

Good

  • Good effort 
  • A custom enemy is chosen or created
  • The animations and sounds are appropriately chosen
  • There are many enemies in the scene
  • Walking into enemies will make a sound and reset the level
  • Jumping on enemies will destroy the enemy and make a sound
B

Reasonable

  • Reasonable effort 
  • There are many enemies in the scene
  • Walking into enemies will reset the level
  • Jumping on enemies will destroy the enemy and make a sound
C

Needs Improvement

  • There is an enemy in the scene
  • Walking into the enemy will reset the level
  • Jumping on the enemy will destroy it
D

Insufficient

  • Missing criteria above
  • Limited or no effort
F
Scores may be rounded to the nearest whole number.

 

◄ 🕹 Catch the Cue Ball Gallery Submission
19: Platform Playhouse (Part 04) ►
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