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  3. 23: Survival of the Scared (Part 2)

23: Survival of the Scared (Part 2)

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تستحق: الثلاثاء، 9 يونيو 2026، 11:59 PM

Target Icon Learning Target

  • Use tiles or tilemaps to create a level map
  • Use layers and tiles in a map editor

 


Backpack Icon Resources

LDtk Map Editor

  • Windows: LDtk 1.5.3 installer.exe
  • Docs: LDtk: Interface Overview
  • Video: YouTube: LDtk - Powerful 2D Level Editor

Game Resources

  • Site: https://kenney.nl/
  • Site: https://opengameart.org/
  • Tilesets (CC0) - From the above sites
Roguelike
(99kb)
Floor Tiles
(4kb)
Wall Tiles
(5kb)
Dungeon 1
(10kb)
Dungeon 2
(5kb)
Pastoral
(18kb)
Dungeon Crawl
(1.4MB)
This file contains all of the dungeon crawl -->
tiles as individual images so you can -->
create objects in GDevelop -->
Dungeon Crawl
Tiles.zip

(2.6MB)

LDTK Tutorials

  • Complete: 📓 Using LDtk with GDevelop
  • Video: https://www.youtube.com/watch?v=u8r2m8XrsFU

 


Pencil Icon Instructions

Step 1: 

Install the map editor:

  • LDtk 2D Level Editor

Explore the interface of the editor you have installed for a few minutes before proceeding to the next step.

 

Step 2:
  • Create a folder for your map project. This is not the same as your game folder!
  • Create a new LDtk project and save it into the folder you created.

 

Step 3:

We'll need one or more tilesets to create our maps.

  • Find a tileset that you would like to use to create your map using the sites in the resources above.
  • Save the tileset image into the same folder as your LDtk project.

 

Step 4:

First, we need to load tilesets.

  • Go to the Tilesets tab in LDtk
  • Click the add button and choose the tileset image you want to use
  • Give the tileset an identifier
  • Set the tile layout size
  • Save your project! (CTRL+S)

 

Step 5:

Now, lets create a map!

  • Go the World View
  • Set the size of your level. Be sure it is a multiple of your tile size.
  • Set the background color or image of your level
  • Save your project
Step 6:

In order to make our maps look good, we can use layers so that we can add details to the map without erasing existing tiles.

  • Go to the Layers tab in LDtk
  • Click the add button
  • Create a new tile layer (or, you can watch the tutorial and learn some more advanced usage)
  • I called my first layer "Ground"
  • Add another layer
  • I called my second layer "Buildings"
  • Save your project

Create a new layer for each type of tile you will be using. Otherwise, you will delete the tiles already there (e.g. the ground). For example:

  • Ground
  • Ground Details
  • Back Objects - for overlapping details behind others
  • Middle Objects - most details would go in this layer
  • Front Objects - for overlapping details in front of others

 

Step 7:

Now its time to start painting our maps.

  • Choose your bottom layer
  • Add the basic ground and terrain to your level
  • Switch to the upper layer
  • Add the buildings and other structures to your level

Hint: Sometimes, people will place things on the wrong layers accidentally. You can avoid this by turning on Single Layer Mode.

 

Step 8:

You can create as many map levels as you wish. LDTK helps you see how they line up with each other.

  • Go to the World View
  • Click the button to create a new level
  • Create the next level by clicking on the correct location in the view
  • Pick the desired spot for the new level

 

Step 9:

Be sure to save your map project. There are several ways to send this to GDevelop:

  • As an image: 
  • As a full tileset:
  • As an LDTK project:
  • Save your project. 
  • Select File->Export As...  Be sure to save it in your H: drive with a recognizable name. 

  • Select File->Export as Image... from the menu. Save it in a permanent location such as your H: drive.

You can choose the method you want to use in the next assignment.

 


Grading Grading

Your submission... Your grade...

Emerging Developer

  • All of the criteria for an A
  • You've created multiple maps that:
    • Show a continuation relationship
    • Show a different, but related environment
A+

Exceptional

  • Contains all of the following:
    • Shows an excellent effort
    • Artistic, creative or professional
    • The submitted screenshot includes all of the required components
      • Several different types of terrain
      • Multiple buildings or structures
      • Walls, fences or other obstacles
      • Trees, flowers or other details
A

Good

  • Contains all of the following:
    • Shows a good effort
    • The submitted screenshot includes all of the required components
      • More than one type of terrain
      • Multiple buildings or structures
      • Walls, fences or other obstacles
      • Trees, flowers or other details
B

Reasonable

  • Contains most of the following:
    • Shows a reasonable effort
    • The submitted screenshot includes most of the required components
      • Terrain
      • Buildings or structures
      • Walls, fences or other obstacles
      • Trees, flowers or other details
C

Needs Improvement

  • Contains both of the following:
    • Shows a reasonable effort
    • The submitted screenshot includes these required components
      • Terrain
      • Other tiles of some type
D

Insufficient

  • The above criteria are not yet met
F
Scores may be rounded to the nearest whole number.

 

► 22: Survival of the Scared (Part 1)
📓 Using LDtk with GDevelop ◄
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