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  1. 3D Design
  2. 3️⃣ Sculpting
  3. 15: An Adventure in Sculpting (Part 01)

15: An Adventure in Sculpting (Part 01)

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Cierre: jueves, 2 de abril de 2026, 23:59

Target Icon Learning Target

  • Use a subdivision surface or multiresolution modifier
  • Use various sculpting tools including grab and inflate

 


Alternate Path

The instructions will start with a simple cube and progress from that point.

If you prefer to create a more realistic humanoid type of sculpture, you can start with this model rather than a cube. 
However, your overall progress and effort will need to reflect this starting point. 

Humanoid Starter.blend

 

Backpack IconVideo Tutorial

 

 


Pencil Icon Instructions

Step 1:

Create a new Blender project. Save your project now with a descriptive name so it is easy to find it later.

Cube: Keep the default cube in the scene and go to the next step.

Alternate: Delete the default cube and add the humanoid starter mesh to your scene before 


Step 2: 

Alternate: Enter Edit Mode and customize the basic height, weight and shape of the humanoid mesh before continuing.

Go to the Modifiers property panel.

Add a new Subdivision Surface modifier:

    • Click the Add Modifier Button
    • Find the Generate category
    • Add a Subdivision Surface modifier to your mesh and bump the division levels to 4.

Then, we'll apply the modifier. This MUST be done before going to step 3 or you will get warning messages.

(

video help
)

 

Step 3:

Switch to Sculpting Mode. To make things easier, you'll want to turn on X symmetry.

Also, turn on dynamic topology. The default settings will probably be fine, but you can adjust them if needed. 

(

video help
)

 

Step 4:

Alternate: Ignore the instructions below since you have arms, legs and a head already. Instead, start shaping the arms, legs and head using the inflate (deflate) tool. Think about knees, elbows and dominant features. Don't spend time on details yet.

Zoom out a bit and use the Grab tool to pull out basic arms, legs and a head. You can use the Inflate tool to give them the desired size and shape.
(

video help
)

 

◄ T2: Unit 2 Test
16: An Adventure in Sculpting (Part 02) ►
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