Target Icon Learning Target

  • Use a map editor to create tile-based levels for a game

 


 

Backpack Icon Resources

🎥 How to import LDtk into GDevelop 5

 


 

Tutorial

Step 1:
    • Create a folder for your map project. 
    • Create a new LDtk project and save it into the folder you created.

 

Step 2:
    • Find a tileset that you would like to use to create your map.
    • Save the tileset image into the same folder as your LDtk project.

 

Step 3:
    • Go to the Tilesets tab in LDtk
    • Click the add button and choose the tileset image you want to use
    • Give the tileset an identifier
    • Set the tile layout size
    • Save your project! (CTRL+S)

 

Step 4:
    • Go the World View
    • Set the size of your level. Be sure it is a multiple of your tile size.
    • Set the background color or image of your layer
    • Save your project
Step 5:
    • Go to the Layers tab in LDtk
    • Click the add button
    • Create a new tile layer (or, you can watch the tutorial and learn some more advanced usage)
    • I called my first layer "Ground"
    • Add another layer
    • I called my second layer "Buildings"
    • Save your project

 

Step 6:
    • Choose your bottom layer
    • Add the basic ground and terrain to your level
    • Switch to the upper layer
    • Add the buildings and other structures to your level

Hint: Sometimes, people will place things on the wrong layers accidentally. You can avoid this by turning on Single Layer Mode.

 

 

Step 7:
    • Go to the World View
    • Click the button to create a new level
    • Create the next level by clicking on the correct location in the view
    • Pick the desired spot for the new level

 

 

Modifié le: mardi 2 juin 2026, 09:59