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Mr. Helland
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  1. Game Prog
  2. 2️⃣ Action Games
  3. 14: Catch the Cue Ball (Part 05)

14: Catch the Cue Ball (Part 05)

Abschlussbedingungen
Abgabe einreichen
Fällig: Dienstag, 31. März 2026, 23:59

Target Icon Learning Target

  • Add sound and music to a game
  • Move from one scene to another
  •  


Pencil Icon Instructions

 

Step 1: 

Open your latest Catch the Cue Ball project.

 

Step 2: 

Save the project as "Catch the Cue Ball 05" or something like that.

You can save it in the same folder as last time, but saving it with a different name means you can always return to the first version of the game as it was when you turned it in.

 

Step 3: 

Add the following sounds to your game:

    • Background music that plays for each level
    • Sound when the ball is clicked
    • Sound when the ball hits the wall

 

Step 4:

Save your game. Then, preview the game to make sure it is working.

Make any changes that you think are needed. Then, save your project again.

Repeat this step as needed.

 

Step 5:

Click the Submit Assignment button. Show your working game to your teacher to receive a unique scoring code.

 

EC Challenge:

Is there anything missing from your game that would make it more interesting to play? If so, you should add it if you have time.

You can earn some extra credit if your additions:

    • Show extended learning
    • Contribute to your game in a meaningful way
    • Some ideas include:
      • Add a leaderboard
      • Allow 2 players to play together in some way
      • Allow players to play again


Grading Grading

Your submission... Your grade...

Extended

  • All requirements for an A are met
  • Challenges are completed with good effort
  • Challenges show extended learning beyond the assignment
A+

Exceptional

  • Exceptional effort 
  • Each level has background music that differs in at least one of these ways:
    • different music
    • different pitch/speed
    • different effects
  • Sounds play in all levels when:
    • The ball is clicked
    • The ball hits the wall
  • All music matches the game pace and/or theme
  • The sound effects carefully match the event that caused them to play
  • An intro scene is added that contains:
    • Text
    • Play button
A

Good

  • Good effort 
  • Each level has similar but different background music 
  • Sounds play in all levels when:
    • The ball is clicked
    • The ball hits the wall
  • The music matches the game pace and/or theme
  • The sound effects match the event that caused them to play
  • An intro scene is added that contains:
    • Text
    • Play button
B

Reasonable

  • Reasonable effort 
  • Each level has background music, though it may be the same in each level
  • Sounds play in all levels when:
    • The ball is clicked
    • The ball hits the wall
  • The sound effects somewhat relate to the event that caused them to play
C

Needs Improvement

  • At least one level has background music
  • Sounds play in all levels when:
    • The ball is clicked
    • The ball hits the wall
D

Insufficient

  • Missing criteria above
  • Limited or no effort
F
Scores may be rounded to the nearest whole number.

 

◄ 13: Catch the Cue Ball (Part 04)
15: Platform Playhouse (Part 01) ►
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