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Mr. Helland
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  1. Game Prog
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  3. 🕹 Catch the Cue Ball Gallery Submission

🕹 Catch the Cue Ball Gallery Submission

Abschlussbedingungen
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Fällig: Montag, 13. April 2026, 23:59

Target Icon Learning Target

  • Export a GDevelop game for use in a web browser (HTML)
  • Preview and test a game using Visual Studio Code (Live Preview)
  • Create a properly structured .zip file for submission
  • Verify that all required files are included before submitting


Pencil Icon Instructions

Part 1: Export Your Game
  1. Open your project in GDevelop.
  2. In the top menu, click File → Export.
  3. Choose Browser.


  4. Choose HTML5.


  5. Choose a location you can easily find in your H: drive.


  6. Add "export" to the end of the path to keep the export self-contained.


  7. Click Export as a HTML5 game and wait for it to finish.


  8. Open the exported folder and check that it includes:
    • index.html
    • Other folders like code or data



Part 2: Create a Zip File Using 7-Zip
  1. Find your exported game folder.
  2. Right-click the folder.
  3. Hover over 7-Zip and click “Add to foldername.zip”
  4. Wait for the zip file to be created.
  5. Confirm you now see a .zip file in the same location.



Part 3: Check Your Work
  1. Open the .zip file.
  2. Make sure it contains:
    • index.html
    • All other game files and folders
  3. If index.html is missing, you zipped the wrong thing—try again.


Part 4A: Submit (5 MB and smaller)
  1. Click Add Submission
  2. Drag your zipped game export into the file submission box


Part 4B: Submit (any size)
  1. Go to Google Drive in your web browser.
  2. Click New → File upload.
         

  3. Find and select your .zip file, then click Open.
  4. Wait for the upload to finish.
  5. Right-click the uploaded .zip file and click Share.


  6. In the sharing window, enter:
    tim.helland@lebanon.k12.or.us

  7. Set permissions to Viewer and Send.
  8. Copy a share link:


  9. Paste the link into the submission text box.
◄ 16: Platform Playhouse (Part 02)
18: Platform Playhouse (Part 03) ►
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